Toy Box Last year, Donkey Kong Country showed the video game world just how good a Super Nintendo game could look. Shortly afterwards Sega countered by licensing a Disney Interactive title for Genesis based on their hit movie, Toy Story. Just like DKC, it had the kind of 3-D rendered graphics that took 16-bit games to their next (and final) level. It also had innovative, compelling gameplay and a pretty decent soundtrack, at least by Genesis standards. It was lauded by press and gamers alike and became one of the highest rated Genesis games in the last few years. Now, Toy Story is available for the home PC as one of a group of 16-bit-to-PC ports that Disney is calling the Power Play series. The game remains thematically true to the movie. Woody, a pull-string cowboy doll, is a little boy's favorite toy until the little brat gets an electronic talking Buzz Lightyear with arm-mounted laser and karate-chop action for his birthday. Under the bed goes Woody and so starts a rivalry between the loyal cowboy and his egotistical, somewhat delusional nemesis that lasts the whole movie and the whole game. Each level, with the exception of the bizarre Buzz Nightmare level, depicts a scene from the movie, and while most are in the standard platform style, some succeed in escaping from the tired norm. In addition to the mission completion levels, the beat-the-clock speed dash levels, and the head-to-head fighting levels, the game also offers an aerial view driving level and a behind ...
Tags: Toy, Story, PC, HD, geforce, 8600M, Intel, Core, Duo, T7700, weapon, editing, widescreen, video game, warfare, educational, consoles
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